APLIKASI MOBILE BERBASIS AUGMENTED REALITY SEBAGAI ALAT PEMBELAJARAN TOPIK PENGENALAN BUAH DAN SAYUR
Abstract
The use of learning media such as books and whiteboards affects the lack of interest of students so that the goal of learning access is controlled. The research aims to provide an alternative learning media in the form of applications on fruit and vegetable recognition using Augmented Reality (AR) technology implemented on mobile devices, aimed at children aged 4-6 years and teachers in Early Childhood Education (PAUD). AR technology was chosen because it provides an interactive and exciting learning experience, which can enhance student engagement and understanding. Methodology using Multimedia Development Life Cycle (MDLC), Multimedia Development Life Cycle (MDLC), which consists of six stages namely concept, design, material collection, manufacture, testing, and distribution. The app features marker-based tracking, information about the names, benefits, and properties of fruits and vegetables, as well as interactive 3D models. Test results using the black box method show that the application can run according to its function, while the overall UAT result is 73%.