MEDIA PEMBELAJARAN PENGENALAN TOKOH PROKLAMATOR INDONESIA BERBASIS AUGMENTED REALITY
Abstract
The use of learning media that is less dynamic is a challenge in delivering material that is described orally in the form of text and images. This becomes a problem because students' interest decreases so that the achievement of learning objectives is not optimal. The goal of this study is to develop an alternative Augmented Reality (AR)-based learning media application with speech recognition capabilities.The six steps of the Multimedia Development Life Cycle (MDLC) approach are used in this study. The outcomes of the black box test demonstrate the application's good functionality, while the UAT test results show that the AR-based learning media that has been created has increased understanding of the material for theme 7, sub-theme 2 (82%), while the overall UAT test results are 78%.