EDUCATION GAME-BASED E-LEARNING APPLICATION : A CASE STUDY AT SD NEGERI 13 PRABUMULIH

  • Fernando Saputra Universitas Prabumulih
  • Suhartini Suhartini Universitas Prabumulih
  • Jepri Yandi Universitas Prabumulih
Keywords: E-Learning, Game Education, Unity, Rapid Application Development, SD Negeri 13 Prabumulih

Abstract

The development of technology has opened up great opportunities in the world of education, especially in creating more engaging and interactive learning experiences. However, at SD Negeri 13 Prabumulih, the use of technology is still not optimal, resulting in monotonous learning that is less appealing to students. This research aims to design an e-learning application based on game education using the Unity platform, with the Rapid Application Development (RAD) development method. This application presents lesson materials in the form of interactive quizzes with game elements, in order to enhance student motivation and engagement. The research was conducted qualitatively through observation, interviews, and literature study. The result of this research is an educational game that can be played by students from grade 5 and above, featuring a scoring system, random question generation, and adaptive difficulty levels. It is hoped that this application can become an innovative solution in the learning process, as well as make a tangible contribution to improving the quality of elementary education in a fun and relevant way with the times.

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Published
2026-01-28
How to Cite
[1]
F. Saputra, S. Suhartini, and J. Yandi, “EDUCATION GAME-BASED E-LEARNING APPLICATION : A CASE STUDY AT SD NEGERI 13 PRABUMULIH”, Jurnal Informasi dan Komputer, vol. 13, no. 01, pp. 248-255, Jan. 2026.