PENGEMBANGAN APLIKASI PENCARIAN GURU PRIVAT EDITING VIDEO BERBASIS ANDROID

  • Nurhasan Nugroho Universitas Bina Bangsa
  • Riduwan Napianto Universitas Teknokrat Indonesia
  • Imam Ahmad
  • Wahyu Ariya Saputra Universitas Teknokrat Indonesia
Keywords: android, extreme programming, guru privat

Abstract

The teacher (educator) is a guide in carrying out the teaching and learning process. Teachers usually have different tasks such as classroom teachers, subject teachers and private teachers. Private teachers usually provide material or teaching specifically to their students not formally like in school. There are types of private teachers according to the expertise of each teacher, one of which is a private video editing teacher. In Bandar Lampung it is very difficult to find information related to private video editing teachers, causing students who want to find private video editing teachers to find it difficult and time consuming. So in this study developed an Android-based application that can make it easier to find private video editing teachers in Bandar Lampung so that the search for private tutors is easier and faster. This application was developed using the extreme programming (XP) system development method where, this method can be in tune with changes in design and features with flexible handling. Based on usability testing, the average value was 82.5%, and it was in the good category.

Downloads

Download data is not yet available.

References

[1] O. Dwi Saputri and Rahmawati, “Peran Guru dalam Memberikan Pelajaran Tambahan (LES) Bagi Peserta Didik Di Luar Jam Pelajaran Sekolah sebagai Wujud Implementasi Pengabdian Kepada Masyarakat,” in Prosiding Seminar Nasional Pendidikan Program Pascasarjana Universitas PGRI Palembang, 2019, vol. 2, pp. 493–504.

[2] M. Supriadi and L. V. Hignasari, “Pengembangan Media Pembelajaran Berbasis Virtual Reality Untuk Meningkatkan Hasil Belajar Peserta Didik Sekolah Dasar,” KOMIK (Konferensi Nas. Teknol. Inf. dan Komputer), vol. 3, no. 1, pp. 578–581, 2019.

[3] R. A. Azdy and A. Rini, “Penerapan Extremen Programming Dalam Pembangunan Aplikasi Pengaduan Layanan Pelanggan (PaLaPa) Pada Perguruan Tinggi,” J. Teknol. Inf. dan Ilmu Komput. Vol., vol. 5, no. 2, pp. 197–206, 2018.

[4] E. B. Pratama, “Pendekatan Metodologi Extreme Programming pada Aplikasi e-Commerce Berbasis M-Commerce Studi Kasus: Toko Buku An’Nur di Pontianak,” J. Khatulistiwa Inform., vol. V, no. 2, pp. 92–102, 2017.

[5] P. Purmasari, “Development of Information Systems Using Extreme Programming Method,” Inf. J. Ilm. Bid. Teknol. Inf. dan Komun., vol. 3, no. 2, pp. 95–99, 2018.
[6] R. I. Borman, A. T. Priandika, and A. R. Edison, “Implementasi Metode Pengembangan Sistem Extreme Programming (XP) pada Aplikasi Investasi Peternakan,” JUSTIN (Jurnal Sist. dan Teknol. Informasi), vol. 8, no. 3, pp. 272–277, 2020.

[7] D. H. Pertiwi, “Metode Extreme Programming (XP) Pada Website Sistem Informasi Franchise LKP Palcomtech,” J. Mikrotik, vol. 8, no. 1, pp. 86–98, 2018.

[8] I. Ahmad, R. I. Borman, J. Fakhrurozi, and G. G. Caksana, “Software Development Dengan Extreme Programming (XP) Pada Aplikasi Deteksi Kemiripan Judul Skripsi Berbasis Android,” J. Invotek Polbeng - Seri Inform., vol. 5, no. 2, pp. 297–307, 2020.

[9] A. E. Kumala, R. I. Borman, and P. Prasetyawan, “Sistem Informasi Monitoring Perkembangan Sapi Di Lokasi Uji Performance (Studi Kasus : Dinas Peternakan Dan Kesehatan Hewan Provinsi Lampung),” J. Tekno Kompak, vol. 12, no. 1, p. 5, 2018.

[10] R. I. Borman and H. Fauzi, “Penerapan Metode Perbandingan Eksponensial (MPE) Dalam Sistem Pendukung Keputusan Penerimaan Beasiswa Siswa Berprestasi Pada SMK XYZ,” CESS J. Comput. Eng. Syst. Sci., vol. 3, no. 1, pp. 17–22, 2018.

[11] R. I. Borman, I. Yasin, M. A. P. Darma, I. Ahmad, Y. Fernando, and A. Ambarwari, “Pengembangan Dan Pendampingan Sistem Informasi Pengolahan Pendapatan Jasa Pada PT. DMS Konsultan Bandar Lampung,” J. Soc. Sci. Technol. Community Serv., vol. 1, no. 2, pp. 24–31, 2020.

[12] R. D. Gunawan, T. Oktavia, and R. I. Borman, “Perancangan Sistem Informasi Beasiswa Program Indonesia Pintar (PIP) Berbasis Online (Tudi Kasus : SMA N 1 Kota Bumi),” J. Mikrotik, vol. 8, no. 1, pp. 43–54, 2018.

[13] Y. Wulandari and H. Sulistiani, “Rancang Bangun Aplikasi Presensi SMS Gateway Berbasis Web Dengan Framework Codeigniter Pada SMKN 1 Trimurjo,” J. Inform. dan Rekayasa Perangkat Lunak, vol. 1, no. 1, pp. 43–50, 2020.

[14] M. Melinda, R. I. Borman, and E. R. Susanto, “Rancang Bangun Sistem Informasi Publik Berbasis Web (Studi Kasus : Desa Durian Kecamatan Padang Cermin Kabupaten Pesawaran),” J. Tekno Kompak, vol. 11, no. 1, p. 1, 2018.

[15] R. I. Borman, D. A. Megawaty, and A. Attohiroh, “Implementasi Metode TOPSIS Pada Sistem Pendukung Keputusan Pemilihan Biji Kopi Robusta Yang Bernilai Mutu Ekspor ( Studi Kasus : PT . Indo Cafco Fajar Bulan Lampung ),” Fountain Informatics J., vol. 5, no. 1, pp. 14–20, 2020.

[16] R. I. Borman and I. Erma, “Pengembangan Game Edukasi Untuk Anak Taman Kanak-Kanak (TK) Dengan Implementasi Model Pembelajaran Visualitation Auditory Kinestethic (VAK),” JIPI (Jurnal Ilm. Penelit. dan Pembelajaran Inform., vol. 3, no. 1, pp. 8–16, 2018.

[17] T. Monica and R. I. Borman, “Implementasi Konsep Media Sosial Dalam Sistem Informasi Kegiatan Kesiswaan (Studi Kasus : SMK XYZ),” J. Tekno Kompak, vol. 11, no. 2, p. 33, 2017.

[18] M. H. Sayogo, “Penerapan Model Problem Based Learning Dalam Proses Pembelajaran Standar Kompetensi Mengukur Dengan Alat Ukur Mekanik Presisi Di Kelas X Smk Negeri Kudu Jombang,” J. Pendidik. Tek. Mesin UNESA, vol. 5, no. 02, pp. 84–90, 2016.
Published
2021-04-20
How to Cite
[1]
N. Nugroho, R. Napianto, I. Ahmad, and W. Saputra, “PENGEMBANGAN APLIKASI PENCARIAN GURU PRIVAT EDITING VIDEO BERBASIS ANDROID”, Jurnal Informasi dan Komputer, vol. 9, no. 1, pp. 72-78, Apr. 2021.